3D Game

Software for Game Environment Artist

The categories are split into following pipelines:

  • Concept Art and Visual Development
  • Modelling
  • Sculpting
  • Normal Maps and Baking
  • Texturing
  • UV Unwrapping
  • Rendering Your Modelled Assets – Game Engines

 

We work Modelling, Texturing, Normal Maps/Baking, Rendering (Game Engines) and animation. We work exclusively 3D environment models.

SOFTWARE

Modelling: Autodesk Maya or 3dsMax
Texturing: Adobe Photoshop
Normal Maps/Baking: xNormal and nDo2
Game Engine Unity.

 

2D Game

We work 2D scenes and sprites, rendering and animation.

We use rendering and animation to make sprites and sprite sheets for 2D scenes.

SOFTWARE

Modelling and animation: Autodesk Maya or 3dsMax
Texturing: Adobe Photoshop.

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